Gameplay

Terrible Lizards Collectibles: Track and Replay

Track Terrible Lizards collectibles, match pickups to achievements, replay chapters with Level Select, and plan safe stuffed-animal pedestal deliveries.

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Terrible Lizards Game screenshot
Terrible Lizards · Gameplay
01

Track saved pickups and replay missed chapters

Check the collectibles menu, then use Level Select on the main menu to replay completed chapters and collect anything you missed. Ordinary pickups stay recorded, while stuffed animals must reach their pedestals without you dying.

On PC, press Tab to open the collectibles menu. Use it to review your collection, and keep a separate checklist for mascot interactions and stuffed-animal deliveries. Collect ordinary pickups while learning the chapters, then return for the delivery runs once the route feels familiar.

02

Collectible targets and achievement rewards

Collectible typeTargetAchievementHow to collect it
Amber samples16 total; 4 in each level.Bingo, Dino DNACollect samples along the chapter routes, including elevated platforms and side paths.
Audio tapes24 audio tapes.AudiophileSearch the listed chapter stops, including boxes, counters, workshops and tents.
Notes97 notes.Pterry's ScrapbookPick up written entries along chapter routes and revisit missed rooms and side paths.
Paleo Pal talk boxesInteract with every distinct mascot's talk box.Paleo Pal ReviewPress each mascot's talk-box button. Repeated copies of a mascot do not require repeated interactions.
Stuffed animals and pedestals4 successful pedestal deliveries.You Go HereCarry each level's animal from near its start to the matching pedestal without dying.

Hoarder unlocks when you have all audio tapes, notes and amber samples. Track those pickup categories separately from talk-box interactions and pedestal deliveries so you know which kind of cleanup remains.

Amber also contributes to New Game Plus modifiers after you beat the game. There are four modifiers, with a new one unlocking for every fourth amber you find. They change the visual presentation to body-cam mode, make surfaces slippery, make you die if you stop moving for more than a couple of seconds, or enable low gravity.

03

Use Level Select for ordinary pickup cleanup

  1. Review your collectibles menu before choosing a replay. Decide whether you are hunting notes, tapes or amber, and write down the named stops you want to revisit. Keep your checklist tied to specific items and rooms rather than relying on memory.
  2. Return to the main menu and choose Level Select, then select the completed chapter containing your target. Missed ordinary collectibles can be collected on these replays, so leaving something behind during the story does not mean starting the whole game again.
  3. Follow the chapter's location sequence and take the relevant side paths. Combine nearby notes, tapes and amber during this exploration pass. Leave demanding stuffed-animal deliveries for a separate replay so detours do not distract you from finishing the delivery.
  4. Interact with any distinct Paleo Pal talk box you still need while passing through the chapter. These are button interactions, so treat them as their own checklist entries alongside the ordinary pickups. You only need to interact once with each distinct mascot.
  5. Review your collection again after the replay and choose the next chapter based on what remains. Ordinary pickup entries persist after collection; the purpose of cleanup is to add missed entries. Once exploration is out of the way, switch your attention to pedestal deliveries.
04

Useful stops during a pickup sweep

  1. For notes, begin the opening chapter by taking Letter from Mom from the passenger seat before leaving the car. Later, inside the box office, collect Note from office manager from a desk. These are useful early checks before following the route farther into the attraction.
  2. For amber, use the Brontosaurus skeleton's tail in the first room of Dalton's Dinos to reach Amber Specimen 01 on top. In the first exhibition, use the dinosaurs as ramps for Amber Specimen 02. Wait for the rotating head to line up with the hanging metal beam before jumping.
  3. For tapes, jump down from the exhibition amber to the boxes at the end of the upper path for Cheryl: Onboarding. After the dark tunnel attraction, pass the panel missing a button and look for the workshop entrance on your right. Dalton Coolidge: The New Site is on boxes at the workshop's end.
05

Paleo Pal talk-box stops in the attraction

  1. Interact with Benji after fixing the projector and passing through the blue tunnel. The mascot statue is left of the nest of eggs in the large exhibition.
  2. Find Pterry beside the wall near the globe in the Watering Hole exhibition. Use the talk box as you pass through this area.
  3. Find Dennis just left of the shutter where you insert the token to obtain the flashlight. Add this interaction to your exhibition sweep.
  4. After leaving the workshop beyond the dark tunnel attraction, head right into the next exhibition section. Alistair is on your left.
  5. After using the button, passing through the meteorite opening and going through the vents, you drop into an area with a lab on your right. Stephanie is visible in the next room.
06

Save stuffed-animal deliveries for a familiar route

Picking up a stuffed animal is only the beginning of its objective: you must place it on the pedestal near the level's end. Death loses the animal, so a normal checkpoint recovery does not complete that delivery. Practise the chapter during ordinary collectible cleanup before attempting the carry.

ChapterAnimal pickupPedestal destination
Chapter 1Climb the box-office ladder; the animal is on the ground beside the tent.The corner of the basement where you collect the fuses.
Chapter 2The boxes on your right at the chapter's start.After opening the small gate with the gondola key, take the cave on your right to the large open cave with water.
Chapter 3Near the start, cross the wooden planks floating in the water to reach the animal at the end.After climbing the metal structure, look left in the area with the slope-shaped building.
Chapter 4On the ground when you regain control after the opening chase.On the left of the path just after blasting a hole through the door with dynamite.
  1. Choose the chapter through Level Select and collect its stuffed animal at the starting location above. Follow the familiar route toward its pedestal, keeping collectible detours for an exploration replay.
  2. Reach the pedestal without dying and place the animal on it. If you die, return to the main menu and restart the chapter through Level Select to collect the animal again.

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